Mass Effect Andromeda Road map Release!


Mass Effect Andromeda’s team has announced today alongside it’s patch notes a road map for what’s to come in terms of updating Andromeda.

First off, this is brilliant to see. Andromeda has been under scrutiny since it’s launch with players and critics alike bashing the game for poor mechanics, facial animations and story telling to say the least. Being this open and honest with players is key for the longevity of this franchise. Bioware knows that it wants to make a few more games out of the Mass Effect name and it’s not possible to leave it with fans in this sour state. Coming out and being transparent about changes you will see in game, and soon, is a must to regain the trust of the fans.

Seeing this makes my play through all the more worth while as I originally thought of ditching the game early thanks to it’s short comings. Knowing now that a bunch of my early issues will be fixed relatively soon is a breath of fresh air.

I’m having a 50/50 time with the game currently and will hopefully have my impressions up by the weeks end. (Sorry for the delay….blame Zelda, Age of Triumphs and Battlegrounds -_-). As mentioned above, last week I had a debate to just stop the game entirely, after today I will surely continue my play through and see the story out.

Below I have provided the changes mentioned here.

Hi everyone,

It’s been two weeks since the launch of Mass Effect™: Andromeda and we’re thankful to the millions of you who have already joined us on this journey. And though the game is now in your hands, it’s really just the beginning.

Since launch, our team has been poring over your comments and feedback, looking to discover what you like about the game, as well as areas we can evolve or improve.

This Thursday, we’ll release a new patch that addresses technical fixes (crashes, improved performance), but also adds a number of improvements we’ve heard you ask for, such as:

  • Allowing you to skip ahead when travelling between planets in the galaxy map
  • Increasing the inventory limits
  • Improving the appearance of eyes for humans and asari characters
  • Decreasing the cost of remnant decryption keys and making them more accessible at merchants
  • Improving localized voice over lip sync
  • Fixing Ryder’s movements when running in a zig zag pattern
  • Improving matchmaking and latency in multiplayer

There are many more adjustments being made, all of which you can find in our patch notes.

Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game:

  • More options and variety in the character creator
  • Improvements to hair and general appearance for characters
  • Ongoing improvements to cinematic scenes and animations
  • Improvements to male romance options for Scott Ryder
  • Adjustments to conversations with Hainly Abrams

These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free.

For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation.

This is just a taste of what’s in store as we continue to support Mass Effect: Andromeda. And as always, you all play an important role in that. We want to hear from you about your experiences, both what you love about the game and what you’d like to see changed. We’re listening, and we’re committed to partnering with you as we continue to explore the Andromeda galaxy together.

Here’s to a great journey,


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